It's very advantageous to take cover the damage you sustain out in the open is often far too much for a "run-and-gun" style. You can take cover behind a large variety of objects tables, half-walls, overturned cars, even mortally wounded enemies. Using the aiming trigger, you'll peek past the corner, with a cross-hair showing where your bullets will go. Get near a wall and tap a button, and you'll spin around and put your back to it. Its focus for combat is on the cover system made popular by the first game. The game is played in third-person mode, usually looking over Fenix's shoulder as he moves throughout the world. Delta Squad's job is to head back into the caves and tunnels of the Locust stronghold and find a way to put a stop to it. The Locust Horde is back, literally digging humanity's last remaining cities out from underneath. As we learn in Gears of War 2, that didn't quite work out. The game's main character, Marcus Fenix, led a group of soldiers known as Delta Squad into the depths of the planet, where they left a very large bomb to try to demolish the source of the Locusts. In the first game, humans on a planet called Sera were locked in a struggle against the Locust Horde - a group of misshapen humanoids and their monstrous pets and cohorts. Games often have a way of reinventing themselves as sequels come and go, but Epic stuck to the basics of what had already worked so well, and simply set about improving, polishing, and fleshing out the Gears world as much as they could. Gears of War 2 will feel very familiar to those who have played its predecessor. When word leaked out that a sequel was in the works, many wondered if Epic Games could reach the bar set by the first game. Since then, it's sold about 5 million copies. The original Gears of War was one of the most popular games of 2006, helping to solidify the Xbox 360's place in the console market.
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